

We knew that in order to keep the company stable we had to make sure our entire work force (four of us at the time) would be be able to start working on a new project as soon as Black Plague was completed. After various financial problems, Paradox Interactive had stepped in to provide the funds needed to complete the game.

The story of Amnesia: The Dark Descent starts just as we were hard at work with Penumbra: Black Plague, a project that had been close to doom only a few months before.
